Project Type: Solo Project, Demo Test of Specific Mechanics for Larger Game Concept
Contribution: Project Owner
Outcome: Showcased at Clark IGDA Game-EXPO (04/13/2024) & ClarkFEST (04/24/2024)
Catcher of Steeds Needed!
You, an ex-soldier new to The Peninsula, have been hired by an old Cartwright. She requires a Griffin to steed the carriage she crafts, for only the distinguished Griffin can ferry such a vehicle.
Venture into the wilds
Defend yourself from hostile beasts
Find the Griffin
Challenges:
-Determine "catching" mechanics I could realistically develop at my experience level
-Working with 3D assets in Unreal Engine
-Completing project within 6 weeks
-Programming AI enemy behaviors
-Working with Animation montages and blueprints within Unreal Engine
What I Learned:
-There can be more than one way to accomplish something (i.e. implementing "catching" mechanics)
-AI behaviors can perform unintended actions in the game and careful critical thinking in development is necessary
-FPS games ideally need a limit on how fast/much the Player can shoot their weapon
-I love working in game engines, especially Unreal!