
Project Type: Solo Project, Demo Test of Specific Mechanics for Larger Game Concept
Contribution: Project Owner
Outcome: Showcased at Clark IGDA Game-EXPO (04/13/2024) & ClarkFEST (04/24/2024)
Catcher of Steeds Needed!
You, an ex-soldier new to The Peninsula, have been hired by an old Cartwright. She requires a Griffin to steed the carriage she crafts, for only the distinguished Griffin can ferry such a vehicle.
Venture into the wilds
Defend yourself from hostile beasts
Find the Griffin
Challenges:
-Determining "catching" mechanics I could realistically develop at my experience level
-Working with 3D assets in Unreal Engine for the first time
-Completing the project within 6 weeks
-Programming AI enemy behaviors for the first time
-Working with animation montages and blueprints within Unreal Engine
What I Learned:
-There can be more than one way to accomplish something (i.e. implementing "catching" mechanics)
-AI behaviors can perform unintended actions in the game and careful critical thinking in development is necessary
-FPS games ideally need a limit on how fast/much the Player can shoot their weapon
-I love working in game engines, especially Unreal!

Bird's Eye View of Overall Level Design

Side View of Overall Level Design

View of AI Griffin Level Design Placement

AI Wolf Enemies; Unexpected AI on AI Aggresive Behavior!

Dragon AI with Healthbar Up Close

AI Wolf Enemies Placements

AI Dragon and Wolf Placements in Level Design

AI Dragon Placement in Level Design, AI Griffin in Distance

AI Griffin and Dragon; Alternate View
Steedcatcher Booth with Playtester at ClarkFEST 2024
