
Spy Tower Main Menu
Project Type: Solo Game Design Challenge
Contribution: Project Owner
Outcome: Shipped to Itch.io, Showcased at Clark IGDA Game-EXPO (11/18/2023)
How fast can you get to the top?
Your mission...find the quickest method to jump to the top of the tower. Race the timer as you find the path...but be careful! Miscalculated jumps can send you back to the bottom!
Challenges:
-Crafting a workable, 1-level, prototype while utilizing free assetsĀ
-Working in Unreal Engine (no prior experience)
-Completing the game in three weeks
-Programing smooth player momentum, movement, and accurate collision physics
-Utilizing 2D tile-sets to create engaging level and sprite animations
What I Learned:
-The basics of Unreal Engine including: blueprints, UI, and Paper 2D
-Player movement physics are both an art and exact science
-The 2D platformer "S-shape" level design
-How to work with tile-sets and animate 2D sprites (while keeping collision in mind)
-The immense value of play-testing

Presenting Spy Tower at the Clark IGDA Game-Expo, October 25th, 2023

Overall Level Map with Blueprints

Level TileMap

Spy Player Event Graph Blueprints

Player Jumping, 2D Sprite Flipbook Animation

Pause Menu Widget, Simple Design
