Walk-through of my 'Main House' implementation and design at semester end

Block-out of my level design for Drifted gamespace 'Main House'

Project Type: MFA Student Game Studio Project
Contribution: Individual Contributor: Lead Designer, Level Designer
Outcome: Showcased at ClarkFEST (10/30/2024), IGDA Game Expo (11/09/2024), and Boston FIG Festival (12/15/2024)
Challenges:
-Designing a gamespace layout inspired by classic American southern home architecture
-Learning mid-project to install and work with Unity URP, particularity for decals
- Placing, texturing, and debugging 3D models in-engine with limited prior experience
- Serving as the sole designer and in-engine implementer for assets (3D and 2D), textures (walls, floors, objects), decals, and scene composition
- Learning to step away from large projects where my contributions were limited to only a portion of the final product
What I Learned:
- The balance between spatial arrangements in real-world architecture and effective gamespace design
- A methodology for working with Unity URP and decals
 -Techniques for debugging basic 3D model issues, including UV mapping, textures, polygon counts, and material application (in URP)
 -Recognizing 3D modeling as a knowledge gap in my skill set and the need to pursue a course to understand its fundamentals
- My passion for level design and crafting gamespaces that enhance the user experience!
My first sketches of 'Main House' level design
My first sketches of 'Main House' level design
First Draft (from paper to Adobe Illustrator!)
First Draft (from paper to Adobe Illustrator!)
First Draft (labeled)
First Draft (labeled)
Edits to first draft, figuring out wall placements for textures
Edits to first draft, figuring out wall placements for textures
My Miro Board documentation of level design elements
My Miro Board documentation of level design elements
Final Floorplan design of 'Main House'
Final Floorplan design of 'Main House'
Building greybox in Unity engine (using cubes for scale references)
Building greybox in Unity engine (using cubes for scale references)
I measured every wall and floor and documented to precision!
I measured every wall and floor and documented to precision!
Floor placements in greybox for future texture applications
Floor placements in greybox for future texture applications
Dividing walls evenly for wallpaper textures
Dividing walls evenly for wallpaper textures
Closeup of wall divisions without overlapping or gaps!
Closeup of wall divisions without overlapping or gaps!
My notes on in-engine edits to scale after playtesting block-out
My notes on in-engine edits to scale after playtesting block-out
Placement of Family Room furniture with temporary hold colors
Placement of Family Room furniture with temporary hold colors
Placement of 2D kitchen objects
Placement of 2D kitchen objects
Applying wallpaper textures and floor textures after re-scale of level
Applying wallpaper textures and floor textures after re-scale of level
Installing and learning Unity URP and applying decals!
Installing and learning Unity URP and applying decals!
Designing suspenseful lighting and fog in Monster bedroom #1
Designing suspenseful lighting and fog in Monster bedroom #1
Applying point lights to chandelier in foyer
Applying point lights to chandelier in foyer
Point lights applied to showcase paintings in hallway
Point lights applied to showcase paintings in hallway
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